#ifndef PLAYER_H
#define PLAYER_H

#include "EventHandler.h"
#include "EventPoller.h"
#include "Sprite.h"
#include "SpriteSheet.h"
#include "Timer.h"
#include "Screen.h"
#include "Vec2.h"

class Player : public EventHandler
{
public:
	Player();
	~Player();
	
	bool Load();
	virtual void Draw();
	virtual void Update();

	virtual void OnKeyBoardEvent(const SDL_KeyboardEvent&);

private:
	//ssheet(amount of cells in X, amount of cells in Y)
	SpriteSheet m_ssheet;
	Sprite m_sprite;
};

#endif